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- Game Genie Super Mario Bros
- Game Genie Cheat Codes For Super Mario Bros 3d
- Super Mario Bros 3 Card Cheat
Super Mario World Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. For this reason, HDGamers pays tribute to the first games with the Super Mario Bros Game Genie codes for their sacrifice for today’s success. Valid and active codes of Super Mario Bros Game Genie Only for true lovers of Nintendo and its classic games to see the codes of Super Mario Bros Game Genie should be a real trip to the trunk of memories.
I’ve always been a fan of the Game Genie, more specifically the Game Genie for the Nintendo Entertainment System. When I was younger, video games were a lot more difficult than today. Usually a couple hits and you’re dead, 3 lives and it’s game over.
Being able to save your game, or even have continues wasn’t usually standard. Some games did feature Passwords, but more often than not the piece of paper you’d scribble your codes on would end up lost, or in the trash.
Needless to say most people wouldn’t usually see the ending to most Nintendo games. That is until the Game Genie made it’s appearance.
Normal uses of the Game Genie were to give yourself more lives, infinite health, or infinite ammo. Not so normal uses (and what absolutely fascinated me) were to change level designs, alter the appearance of sprites, and basically just cause strange things to happen.
A long time ago I would create and collect these strange codes, and post them online on my old Geocities website. Having recently rediscovered my old Geocities website, I was inspired to share some of my own personal favorite codes.
In the video above, I narrowed hundreds of Super Mario Bros. codes down to my top 10 favorite:
#10 EVYIVY – Everything bounces when it hits the ground
#9 PIGNAX – Invisible Mario – Really changes the gameplay
#8 GAYSUK – Run off a platform and keep running in the air
#7 VGPNYA – Weird stuff comes out of power ups
#6 STAGEO – All bad guys throw hammers
#5 EKGAIS – CRAZY Cartoon colors
#4 PIGPOG – Spawns random enemies and obstacles
#3 NULTKA – All enemies are Toad
#2 NAPSIN – Kill all onscreen enemies with firepower
#1 YEAAAA – Very, very wacky craziness!
For this list of codes I used the US Super Mario Bros. / Duck Hunt cart. If you’re having problems with these codes make sure that’s the version of the game you’re using.
Here’s the list of codes from my old website:
Super Mario Bros. 1 – NES
KAGKAL: unbelievably fast goombas
NNAIKE: all power ups and stars kill you
Super Mario Bros 3 Secrets And Cheats
ILOVET: Mario’s mouth opens and closes like Pac-Man when he walks
VILLGI: Mario walks backwards
IONATX: Beetles replace goombas
TXEPAG: weird bricks, more fire flowers in some worlds (1-2)
STAGEO + SPEPNY: extra difficult (koopas have hammers etc…)
Game Genie Super Mario Bros
KOYNAN: no sound when Mario jumps
OPASSE: 1up mushrooms are now power ups
AKEOIP: weird level
VELITT: power ups disappear when hit, very few enemies
OVILLV: when you shoot a fireball, Mario makes the motion, but nothing comes out
GALLSS: when you hit a 10-coin block, only one coin comes out
SONETX: you control the demo
OKENGX: really weird
EKEOTO: invincible
EOXNTI: weird sound FX – coins
AOXNTI: another weird sound for coins
PETEEE: no background, just foreground
TOSXUN: The screen scrolls along with you and part of it disappears. I can’t describe it.
EGENIE: Mario skates
XGONLY: Music starts and stops
AXEAXP: backgrounds change colors
IENTIA: 1UP mushroom floats in air
VXATSA: you see the enemies left of your screen when they’re really where they should be
OVEKSX: when you stomp enemies, they die but keep on moving
TVASNA: you appear invincible when you get a star, but you can still get hurt
USXEOX: when you hit a block, the block stays unharmed, but the thing inside still comes out.
ESTONE: The pipes you can go down look normal, the others look screwed.
XESTON: Mario looks like Luigi
VOIGEP: Enemies go through pipes, power ups fly to the left
PKONTX: When Mario faces left, he looks normal, when he faces right he looks weird and he can go behind background
VOULOS: Nothing comes out of any of the blocks
OPOISO: cannot be harmed by enemies but you can still stomp them
TOUSSA: You cannot stomp goombas or you’ll turn small or die
NOKEAG: Some power ups and stars give you 1ups, hitting red koopas makes weird things happen
OLUNTE: Appear big when you run
XANOPO: no time
TOANPX: Mario is crazy!
KEKAKE: no backgrounds and foreground
INTOAS: weird level, but it works
KYOUGK: Mario falls left instead of right on flagpole
TXEEON: time resets itself to 409 when it reaches 400
SEIING: when Mario hits a block, it becomes nighttime
STAPTO: no music
SEPUEG: when you hit the 1st mushroom block, coins fall from the sky, but you can’t get them
SPEPNG: weird level
POPPOK: No Clouds
PSTIOO: Every Enemy Hit Is Worth “1 UP”!!!
PZZONO: Go down any pipe
ZEEOPO: 50 extra seconds
IVYENO: all enemies look like Koopa
PINAAO: Move in pause
SSASSA: Always starman
YAZYIG: Random teleporting
PAZSNO: Always have fireballs
PIGNAX: Invisible
EATSSY: Walk through things
OOTAAA: strange effects
AAAAAA:strange effects
POTEXX: Things turn to 1/2 when hit
TIKOAO: Swim without water
EVYIVY: Everything bounces
OPKOPK: Scenery in sky!
IAGPSK: Warp to 4-1 /w/ no Lakitu (Yeah!)
PIGPEG: World with no enemies or elevators!
PAZSNO You can always throw fireballs
ZIGGYY: More enemies
SKIINO Enemies don’t die
For more codes, check out the following Super Mario Bros. Game Genie code pages:
Wayback Machine Archive of http://www.trsrockin.com/smb_glitches.html
The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).
Game Genie Cheat Codes For Super Mario Bros 3d
- Start With 1 Life
DDB4-6F07 - Start With 9 Lives
D6B4-6F07 - Start With 15 Lives
D3B4-6F07 - Start With 25 Lives
F6B4-6F07 - Start With 50 Lives
7FB4-6F07 - Start With 99 Lives
14B4-6F07 - Infinite Lives
C222-D4DD - Extra Life At 5 Coins Instead Of 100
D964-A7D7
D967-AFA7 - Extra Life At 10 Coins
DC64-A7D7
DC67-AFA7 - Extra Life At 20 Coins
F064-A7D7
F067-AFA7 - Extra Life At 50 Coins
7464-A7D7
7467-AFA7 - Start And Stay Invincible Most Of The Time
DD32-6DAD - Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
CBED-6DDF - Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
CB28-DF6D - Low Jump
D02C-AF6F - Super Jump
D42C-AF6F - Mega-Jump
DF2C-AF6F - Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
C264-64D7 - Extra Life With Every Dragon Coin Instead Of 5
D2E5-A7AD - Start As Super Mario
31B7-6F07 - Start As Cape Mario
CBB7-6D67
D4B7-6DA7
3CB7-6FD7
69B7-6F07 - Start As Fire Mario
CBB7-6D67
D7B7-6DA7
3CB7-6FD7
69B7-6F07 - Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
DFCE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
D4CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
D7CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
D0CE-64A0 - Causes Mario To Jump And Float Until You Let Go Of Jump
DD2C-AF6F - Funky Mario
CBB7-6D67
DEB7-6DA7
3CB7-6FD7
69B7-6F07 - Swim In Every Level!
CBEA-6DAD - Fake Fire Mario
7732-6DAD - Nighttime!
0DED-AFDF - Fake Invincibility
D032-6DAD - Jackhammer Jump
232C-AF6F - Spontaneously Change From Mario To Luigi
FD32-6DAD - If You Hold Down The B Button, You Float Around!
EE2C-AF6F - Little Yoshie Only Has To Eat 2 Enemies To Get Big
D4CE-64A0 - Little Yoshie Only Has To Eat 13 Enemies To Get Big
DECE-64A0 - Little Yoshie Only Has To Eat 25 Enemies To Get Big
F8CE-64A0 - Flying Mario, As Long As The B button Is Down
DD2C-AF6F - Extra Life After Each Coin, Even Yoshi Coins
DD64-A7D7
DD67-AFA7 - Invincible
DD32-6DAD - If You Die, Restart At The Halfway Point
6267-AF97 - As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
62C3-64DF
Note :Be sure to only have this code active on a level that has two exits. - Activates The Green Blocks In The Level
B286-07E9 - Collect 1 Berry For Yoshi To Hatch A Mushroom
DFE3-D7A0 - Collect 2 Berries For Yoshi To Hatch A Cloud
DBE3-DF00 - Continue With A Yoshi If You Die While On One
62C2-DF0D - Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
62C1-ADAB - 4000 Points Kicking An Empty Turtle Shell
62C0-AFA1 - Nintendo’s Debug
DDC1-64DD
DDC5-6DAD
Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map. - Enable Item Window’s “Goal Point” (Quit)
7E0D-C2D7 - Skip Worlds
EECD-AF6F - Black Mario
9E32-6DAD - No Enemies
3E32-6DAD - Yoshi Is Invincible
89E4-AFD9
89C6-D4DB - Infinite Items Yoshi Picks Up
82E9-64A0
82E2-04D0
Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him. - Infinite Flying Time For Yoshi
C2EC-0700
Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell. - Collecting a Yoshi Coin Gives You Yoshi’s Wings
B9E5-A4AD
F8E5-A7DD
Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first). - Multi-Jump And Low Gravity
336B-D4D0
Note: You have to turn this code off to get on Yoshi. - Shoot Fireballs Straight
DDEA-6F07
DDB2-AFD8 - Power-Up Select
EDA5-0F6F
Note: Press UP + SELECT to cycle Mario through his power-ups. - Warp To Star World
EDB7-0FBD
Note: Stand on Yoshi’s house on the map screen and press SELECT. - Rapid-Fire Fireballs (Facing Right Only)
D5EB-6F07 - Stomp 8 Enemies And Get 1-Ups
C23B-AF07
Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups. - Low Gravity Float
4D2C-AF0F - Mario On Ice
EDA5-0F6F
61A5-040F
61A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Waterworld Mario
EDA5-0F6F
69A5-040F
69A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Reverse Switch Palace Blocks
2D80-0DE1
ED8B-0D89
Note: This effect will not be saved. - Nintendo Debug #2
DDA6-DF07
Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play. - Any Yoshi Always Has Wings And Flies Without A Shell
DDE0-07A0 - Item Doesn’t Fall From Box When You Get Hit
6DEE-14DF
D4EE-140F
Note: When using this code, as a bonus, you don’t need to hold a shell to fly. - Blocks That Produce A Mushroom When Small & “! Boxes”
??6C-DFDC - Blocks That Produce A Flower
??6C-DF0C - Blocks That Produce A Feather
??6C-DFAC - Turn Blocks That Produce A Star
??6C-DF6C - Turn Blocks That Produce A 1-Up Mushroom
??6C-D4DC - Turn Blocks That Produce A Vine
??6C-D4AC - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
- Lakitu’s Ammo Modifier
??37-6D61 - Lakitu’s Ammo Modifier When Silver Pow Switch is Active
??37-6F61 - D2: Bob-omb
- FF: Buzzy Beetle
- F9: Fish
- F2: Hopping Flame
- 77: Vertical Fireball
- 7E: Para-Goomba
- 0D: Para-Bomb
- 05: Fish, Swimming And Jumping
- 61: Wiggler
- BF: Chargin’ Chuck
- Lakitu Throws Out An Amazing Flying Hammer Brother
B837-6D61
BA37-6F61
Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes. - What Hatches From Green Eggs If You Don’t Have Him
??6C-DD0C - What Hatches From Green Eggs If You Already Have Him
??6C-DD6C - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
Block Modifier Codes
Modifiers
Lakitu Modifier Codes
Modifiers
Yoshi’s Egg Modifier Codes
Modifiers
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Super Mario Bros 3 Card Cheat
Code Indexes for Super Nintendo (SNES)