Game Genie Cheat Codes For Super Mario Bros 3

  1. Super Mario Bros 3 Secrets And Cheats
  2. Game Genie Super Mario Bros
  3. Game Genie Cheat Codes For Super Mario Bros 3d
  4. Super Mario Bros 3 Card Cheat

Super Mario World Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. For this reason, HDGamers pays tribute to the first games with the Super Mario Bros Game Genie codes for their sacrifice for today’s success. Valid and active codes of Super Mario Bros Game Genie Only for true lovers of Nintendo and its classic games to see the codes of Super Mario Bros Game Genie should be a real trip to the trunk of memories.

I’ve always been a fan of the Game Genie, more specifically the Game Genie for the Nintendo Entertainment System. When I was younger, video games were a lot more difficult than today. Usually a couple hits and you’re dead, 3 lives and it’s game over.

Being able to save your game, or even have continues wasn’t usually standard. Some games did feature Passwords, but more often than not the piece of paper you’d scribble your codes on would end up lost, or in the trash.

Game Genie Cheat Codes For Super Mario Bros 3

Needless to say most people wouldn’t usually see the ending to most Nintendo games. That is until the Game Genie made it’s appearance.

Normal uses of the Game Genie were to give yourself more lives, infinite health, or infinite ammo. Not so normal uses (and what absolutely fascinated me) were to change level designs, alter the appearance of sprites, and basically just cause strange things to happen.

A long time ago I would create and collect these strange codes, and post them online on my old Geocities website. Having recently rediscovered my old Geocities website, I was inspired to share some of my own personal favorite codes.

In the video above, I narrowed hundreds of Super Mario Bros. codes down to my top 10 favorite:

Codes

#10 EVYIVY – Everything bounces when it hits the ground

#9 PIGNAX – Invisible Mario – Really changes the gameplay

#8 GAYSUK – Run off a platform and keep running in the air

#7 VGPNYA – Weird stuff comes out of power ups

#6 STAGEO – All bad guys throw hammers

#5 EKGAIS – CRAZY Cartoon colors

#4 PIGPOG – Spawns random enemies and obstacles

#3 NULTKA – All enemies are Toad

#2 NAPSIN – Kill all onscreen enemies with firepower

#1 YEAAAA – Very, very wacky craziness!

For this list of codes I used the US Super Mario Bros. / Duck Hunt cart. If you’re having problems with these codes make sure that’s the version of the game you’re using.

Here’s the list of codes from my old website:
Super Mario Bros. 1 – NES

KAGKAL: unbelievably fast goombas

NNAIKE: all power ups and stars kill you

Super Mario Bros 3 Secrets And Cheats

ILOVET: Mario’s mouth opens and closes like Pac-Man when he walks

VILLGI: Mario walks backwards

IONATX: Beetles replace goombas

TXEPAG: weird bricks, more fire flowers in some worlds (1-2)

STAGEO + SPEPNY: extra difficult (koopas have hammers etc…)

Game Genie Super Mario Bros

KOYNAN: no sound when Mario jumps

OPASSE: 1up mushrooms are now power ups

AKEOIP: weird level

VELITT: power ups disappear when hit, very few enemies

OVILLV: when you shoot a fireball, Mario makes the motion, but nothing comes out

GALLSS: when you hit a 10-coin block, only one coin comes out

SONETX: you control the demo

OKENGX: really weird

EKEOTO: invincible

EOXNTI: weird sound FX – coins

AOXNTI: another weird sound for coins

PETEEE: no background, just foreground

TOSXUN: The screen scrolls along with you and part of it disappears. I can’t describe it.

EGENIE: Mario skates

XGONLY: Music starts and stops

AXEAXP: backgrounds change colors

IENTIA: 1UP mushroom floats in air

VXATSA: you see the enemies left of your screen when they’re really where they should be

OVEKSX: when you stomp enemies, they die but keep on moving

TVASNA: you appear invincible when you get a star, but you can still get hurt

USXEOX: when you hit a block, the block stays unharmed, but the thing inside still comes out.

ESTONE: The pipes you can go down look normal, the others look screwed.

XESTON: Mario looks like Luigi

VOIGEP: Enemies go through pipes, power ups fly to the left

PKONTX: When Mario faces left, he looks normal, when he faces right he looks weird and he can go behind background

VOULOS: Nothing comes out of any of the blocks

OPOISO: cannot be harmed by enemies but you can still stomp them

TOUSSA: You cannot stomp goombas or you’ll turn small or die

NOKEAG: Some power ups and stars give you 1ups, hitting red koopas makes weird things happen

OLUNTE: Appear big when you run

XANOPO: no time

TOANPX: Mario is crazy!

KEKAKE: no backgrounds and foreground

INTOAS: weird level, but it works

KYOUGK: Mario falls left instead of right on flagpole

TXEEON: time resets itself to 409 when it reaches 400

SEIING: when Mario hits a block, it becomes nighttime

STAPTO: no music

SEPUEG: when you hit the 1st mushroom block, coins fall from the sky, but you can’t get them

SPEPNG: weird level

POPPOK: No Clouds

PSTIOO: Every Enemy Hit Is Worth “1 UP”!!!

PZZONO: Go down any pipe

ZEEOPO: 50 extra seconds

IVYENO: all enemies look like Koopa

PINAAO: Move in pause

SSASSA: Always starman

YAZYIG: Random teleporting

PAZSNO: Always have fireballs

PIGNAX: Invisible

EATSSY: Walk through things

OOTAAA: strange effects

AAAAAA:strange effects

POTEXX: Things turn to 1/2 when hit

TIKOAO: Swim without water

EVYIVY: Everything bounces

OPKOPK: Scenery in sky!

IAGPSK: Warp to 4-1 /w/ no Lakitu (Yeah!)

PIGPEG: World with no enemies or elevators!

PAZSNO You can always throw fireballs

ZIGGYY: More enemies

SKIINO Enemies don’t die

For more codes, check out the following Super Mario Bros. Game Genie code pages:

Wayback Machine Archive of http://www.trsrockin.com/smb_glitches.html

The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).

Game Genie Cheat Codes For Super Mario Bros 3d

  1. Start With 1 Life
    DDB4-6F07
  2. Start With 9 Lives
    D6B4-6F07
  3. Start With 15 Lives
    D3B4-6F07
  4. Start With 25 Lives
    F6B4-6F07
  5. Start With 50 Lives
    7FB4-6F07
  6. Start With 99 Lives
    14B4-6F07
  7. Infinite Lives
    C222-D4DD
  8. Extra Life At 5 Coins Instead Of 100
    D964-A7D7
    D967-AFA7
  9. Extra Life At 10 Coins
    DC64-A7D7
    DC67-AFA7
  10. Extra Life At 20 Coins
    F064-A7D7
    F067-AFA7
  11. Extra Life At 50 Coins
    7464-A7D7
    7467-AFA7
  12. Start And Stay Invincible Most Of The Time
    DD32-6DAD
  13. Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
    CBED-6DDF
  14. Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
    CB28-DF6D
  15. Low Jump
    D02C-AF6F
  16. Super Jump
    D42C-AF6F
  17. Mega-Jump
    DF2C-AF6F
  18. Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
    C264-64D7
  19. Extra Life With Every Dragon Coin Instead Of 5
    D2E5-A7AD
  20. Start As Super Mario
    31B7-6F07
  21. Start As Cape Mario
    CBB7-6D67
    D4B7-6DA7
    3CB7-6FD7
    69B7-6F07
  22. Start As Fire Mario
    CBB7-6D67
    D7B7-6DA7
    3CB7-6FD7
    69B7-6F07
  23. Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
    DFCE-64A0
  24. Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
    D4CE-64A0
  25. Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
    D7CE-64A0
  26. Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
    D0CE-64A0
  27. Causes Mario To Jump And Float Until You Let Go Of Jump
    DD2C-AF6F
  28. Funky Mario
    CBB7-6D67
    DEB7-6DA7
    3CB7-6FD7
    69B7-6F07
  29. Swim In Every Level!
    CBEA-6DAD
  30. Fake Fire Mario
    7732-6DAD
  31. Nighttime!
    0DED-AFDF
  32. Fake Invincibility
    D032-6DAD
  33. Jackhammer Jump
    232C-AF6F
  34. Spontaneously Change From Mario To Luigi
    FD32-6DAD
  35. If You Hold Down The B Button, You Float Around!
    EE2C-AF6F
  36. Little Yoshie Only Has To Eat 2 Enemies To Get Big
    D4CE-64A0
  37. Little Yoshie Only Has To Eat 13 Enemies To Get Big
    DECE-64A0
  38. Little Yoshie Only Has To Eat 25 Enemies To Get Big
    F8CE-64A0
  39. Flying Mario, As Long As The B button Is Down
    DD2C-AF6F
  40. Extra Life After Each Coin, Even Yoshi Coins
    DD64-A7D7
    DD67-AFA7
  41. Invincible
    DD32-6DAD
  42. If You Die, Restart At The Halfway Point
    6267-AF97
  43. As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
    62C3-64DF
    Note :Be sure to only have this code active on a level that has two exits.
  44. Activates The Green Blocks In The Level
    B286-07E9
  45. Collect 1 Berry For Yoshi To Hatch A Mushroom
    DFE3-D7A0
  46. Collect 2 Berries For Yoshi To Hatch A Cloud
    DBE3-DF00
  47. Continue With A Yoshi If You Die While On One
    62C2-DF0D
  48. Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
    62C1-ADAB
  49. 4000 Points Kicking An Empty Turtle Shell
    62C0-AFA1
  50. Nintendo’s Debug
    DDC1-64DD
    DDC5-6DAD
    Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map.
  51. Enable Item Window’s “Goal Point” (Quit)
    7E0D-C2D7
  52. Skip Worlds
    EECD-AF6F
  53. Black Mario
    9E32-6DAD
  54. No Enemies
    3E32-6DAD
  55. Yoshi Is Invincible
    89E4-AFD9
    89C6-D4DB
  56. Infinite Items Yoshi Picks Up
    82E9-64A0
    82E2-04D0
    Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him.
  57. Infinite Flying Time For Yoshi
    C2EC-0700
    Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell.
  58. Collecting a Yoshi Coin Gives You Yoshi’s Wings
    B9E5-A4AD
    F8E5-A7DD
    Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first).
  59. Multi-Jump And Low Gravity
    336B-D4D0
    Note: You have to turn this code off to get on Yoshi.
  60. Shoot Fireballs Straight
    DDEA-6F07
    DDB2-AFD8
  61. Power-Up Select
    EDA5-0F6F
    Note: Press UP + SELECT to cycle Mario through his power-ups.
  62. Warp To Star World
    EDB7-0FBD
    Note: Stand on Yoshi’s house on the map screen and press SELECT.
  63. Rapid-Fire Fireballs (Facing Right Only)
    D5EB-6F07
  64. Stomp 8 Enemies And Get 1-Ups
    C23B-AF07
    Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups.
  65. Low Gravity Float
    4D2C-AF0F
  66. Mario On Ice
    EDA5-0F6F
    61A5-040F
    61A6-0D6F
    Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
  67. Waterworld Mario
    EDA5-0F6F
    69A5-040F
    69A6-0D6F
    Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
  68. Reverse Switch Palace Blocks
    2D80-0DE1
    ED8B-0D89
    Note: This effect will not be saved.
  69. Nintendo Debug #2
    DDA6-DF07
    Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play.
  70. Any Yoshi Always Has Wings And Flies Without A Shell
    DDE0-07A0
  71. Item Doesn’t Fall From Box When You Get Hit
    6DEE-14DF
    D4EE-140F
    Note: When using this code, as a bonus, you don’t need to hold a shell to fly.
  72. Block Modifier Codes

  73. Blocks That Produce A Mushroom When Small & “! Boxes”
    ??6C-DFDC
  74. Blocks That Produce A Flower
    ??6C-DF0C
  75. Blocks That Produce A Feather
    ??6C-DFAC
  76. Turn Blocks That Produce A Star
    ??6C-DF6C
  77. Turn Blocks That Produce A 1-Up Mushroom
    ??6C-D4DC
  78. Turn Blocks That Produce A Vine
    ??6C-D4AC
  79. Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell

    Lakitu Modifier Codes

  80. Lakitu’s Ammo Modifier
    ??37-6D61
  81. Lakitu’s Ammo Modifier When Silver Pow Switch is Active
    ??37-6F61
  82. Modifiers

    • D2: Bob-omb
    • FF: Buzzy Beetle
    • F9: Fish
    • F2: Hopping Flame
    • 77: Vertical Fireball
    • 7E: Para-Goomba
    • 0D: Para-Bomb
    • 05: Fish, Swimming And Jumping
    • 61: Wiggler
    • BF: Chargin’ Chuck
  83. Lakitu Throws Out An Amazing Flying Hammer Brother
    B837-6D61
    BA37-6F61
    Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes.
  84. Yoshi’s Egg Modifier Codes

  85. What Hatches From Green Eggs If You Don’t Have Him
    ??6C-DD0C
  86. What Hatches From Green Eggs If You Already Have Him
    ??6C-DD6C
  87. Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Super Mario Bros 3 Card Cheat

Code Indexes for Super Nintendo (SNES)