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Gangsters 2: Vendetta | |
---|---|
Developer(s) | Hothouse Creations |
Publisher(s) | Eidos Interactive Trymedia Systems Inc. |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Strategy |
Mode(s) | Single-player, multiplayer |
Gangsters 2: Vendetta is a 2001 PC video game. It was developed by Hothouse Creations, with Eidos Interactive as publishers. Gangsters 2 was designed by both Peter Moreland and Rob Davies. The game is the sequel to Gangsters: Organized Crime also published by Eidos.
Use these cheats to play with maximum pleasure! Shootouts and chases will be incredibly interesting. Use special codes to complete missions as efficiently as possible. We have collected only the best cheats and codes. You want to have a shootout and a police chase? Get the maximum number of stars, the best cars and weapons. Secret missions will no longer be a problem for you. Cheats will allow.
Story[edit]
Set from late 1928-early 1929, the game follows a character called 'Joey Bane'. Bane's father is murdered at the beginning by a mob controlling most of the state, with the capital of Temperance (the fictional state where the games are set). The leader of the mob is Frankie 'Hammer' Constantine. Bane is aided by his father's younger brother, who escaped the killings and gives the player advice on how to build an organized crime racket. During the first mission, Bane kills the men who actually murdered his father, only to learn they were pawns in a grander scheme. Bane progresses through the state, building up his power by eliminating gangsters in various communities connected to the killing of his father, as well as forging alliances with gangsters who are also at war with Constantine.
Style[edit]
The game is very heavily a strategy game, utilizing a point and click interface. Each gangster ('hood') the player controls can have four subordinates that will help the character in a firefight. Players can use vehicles to reach targets faster, attempt drive-bys and transport goods. Weapons can be upgraded, including those of your 'hoods'. Business must be bought, sold and taken over from rival gangs, players must set up many types of illegal businesses to make the most money e.g. gambling dens, breweries and brothels.
The player is given objectives to fulfill. They range from setting up illegal businesses, claiming the enemies' business, kidnapping, and murder.
Features[edit]
Players can purchase a number of different automobiles, business specialists and other 'specialists' including hitmen.
There are five different cars for purchase as well as a range of guns: revolver, dual pistols, rifle, shotgun and the tommy gun. Bombs can also be purchased, but only by a gangster with the bomb skill. Skills can be leveled up before starting each mission, by a limited amount, from leveling your hoods combat or stealth skill, to their special abilities, unique to each hood. There is bombing, bank robbing, getaway driving, or kidnapping skills. You can also level up Specialists's business skill, increasing their profits.
End Scenes[edit]
The game was noted for having end scenes for cases of losing. Icons dependent on the game's outcome would then be placed in the high score section dependent on the losing scene, with the exception of a 'Victory' icon should the player win the game.
- Execution: Bane is sent to the electric chair if the player is arrested and the crimes committed are acute enough to warrant a death sentence.
- Death: If the player is killed by rival gangsters, Bane's tombstone is shown in a thunder and lightning storm.
- Imprisonment: If the player is arrested but not to the severity of execution, Bane is shown being locked away as the sounds of shouting prisoners is heard.
- Bankruptcy: If the player exhausts all capital to the point the hoods desert, Bane is shown angrily leaving an empty office as a picture of his father falls to the floor.
Reception[edit]
Daniel Erickson reviewed the PC version of the game for Next Generation, rating it two stars out of five, and stated that 'Another bad stab at a goodfella's idea.'[1]
The game achieved mediocre success with critics, with it given a 5.4/10 rating by GameSpot,[2] 53/100 by GameSpy[3] while PC Zone magazine gave it a 5.5/10.[4]
References[edit]
- ^Erickson, Daniel (September 2001). 'Finals'. Next Generation. Vol. 4 no. 9. Imagine Media. p. 88.
- ^http://uk.gamespot.com/pc/strategy/gangsters2vendetta/review.htmlArchived 2009-03-10 at the Wayback Machine Gamespot's Gangsters 2 page
- ^http://archive.gamespy.com/reviews/july01/gangsters2/Archived 2007-10-27 at the Wayback Machine Gamespy's Gangsters 2 review page
- ^http://www.computerandvideogames.com/game.php?id=2666 PC Zone Magazine's Gangsters 2 page
External links[edit]
Pre-point: I apparently cant post URL's so I cant insert images, so you will need to copy and paste the URL if you need to see the screenshots for the instructions. Hopefully a mod will see this and fix that for us.
1. This is my first attempt at something like this, I have gone in with no knowledge, so this is fairly basic
2. Some work is required to get this working for each map area
3. I'm hoping by sharing this someone who knows how to make stuff work with pointers will take it on. I've read a couple hours into it, but couldn't figure it out.
4. This was made with FLT release of the game, I can't confirm if it works with other versions.
Instructions
Load into a map and start a New Scan with the value of the starting Dirty Money, in my instance, this is 4000.
Now spend some Dirty Money to adjust the value. I spend 500, so my new total drops to 3500.
Put this into the Value and hit enter or click Next Scan
You will now need to click on the Found Address to select it.
Now go down to the Values, right click on Dirty Money and then Recalculate new addresses
You should then get a Recalculate address dialog box pop up, with a negative or positive Offset. If this is 0, make sure you have the Found Address highlighted. Click Change.
All of the other values should then change to reflect what is displayed in your game
You can now edit all of the values
I will try to work on this to get pointers working myself, and will also look at Heat. I am also trying to work on Combat Health, AP and MP, but not knowing how to create Pointers means too much messing about in CE every time you go into combat.
----------------
CheatCodes.lua (from 1.04)
Code:
if FirstLoad then
if not config.UnlockAllMissions then
end
UnlockAllMissions = false
end
PersistableGlobals.UnlockAllMissions = true
GlobalVar('ActiveCheats', {})
CheatCodes = {{id = 'chfullhouse', display_name = T({1197, 'Full House'}), description = T({1198, 'Unlock all henchmen'}), action = function(self)
if GameState.district then
ActiveCheats[self.id] = true
UnlockAllMembers()
SetGangSize(6)
local dlg = GetDialog('GangTab')
if dlg then
dlg:InitImages()
dlg:InitHenchmenList()
end
dlg = GetDialog('GangMembers')
if dlg then
dlg:FillList()
end
end
end
}, {id = 'chfearme', display_name = T({1199, 'Fear Me'}), description = T({1200, 'Sets feared rating to maximum'}), action = function(self)
if GameState.district and Resources then
ActiveCheats[self.id] = true
Gangsters 2 Game Cheats Codes
Resources:Change('fear_target', 100)Resources:Change('fear', 100)
end
end
}, {id = 'charmsrace', display_name = T({1203, 'Arms Race'}), description = T({1204, 'Adds a weapon of each type to the inventory'}), action = function(self)
if SessionStorage then
local weapons = GetAllWeaponTypes()
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for i = 1, #weapons doAce Gangster 2 Game
table.insert(SessionStorage.Inventory, weapons)
end
local dlg = GetDialog('GangEquip')
if dlg then
dlg:SetInventoryInfo()
end
end
end
}, {id = 'chfancysuit', display_name = T({1205, 'Fancy Suit'}), description = T({1206, 'Sets liked rating to maximum'}), action = function(self)
if GameState.district and Resources then
ActiveCheats[self.id] = true
Resources:Change('like_target', 100)
Resources:Change('like', 100)
end
end
}, {id = 'chfeellucky', display_name = T({1207, 'Feel Lucky'}), description = T({1208, 'Win a tactical mission'}), action = function(self)
if GameState.combat and not GameState.multiplayer and not GetDialog('VictoryScreen') then
NetSyncEvent('Command', 'EndTurn')
_CheatWinCombat = 'victory'
end
end
}, {id = 'chcementshoes', display_name = T({1210, 'Cement Shoes'}), description = T({6884, 'Lose a tactical mission'}), action = function(self)
if GameState.combat and not GameState.multiplayer and not GetDialog('VictoryScreen') then
NetEvent('Command', 'EndTurn')
_CheatWinCombat = 'defeat'
end
end
}, {id = 'chplayground', display_name = T({1211, 'Playground'}), description = T({1212, 'Unlock all districts'}), action = function(self)
if not Platform.developer then
return
end
local dlg = GetStrategicViewUI()
if dlg and dlg.mode 'missions' then
ActiveCheats[self.id] = true
UnlockAllMissions = true
ActiveCheats.chfullhouse = true
UnlockAllMembers()
SetGangSize(6)
CloseStrategicViewUI()
OpenStrategicViewUI('missions')
end
end
}, {id = 'chbigdeal', display_name = T({6885, 'Big Deal'}), description = T({6886, 'Adds $<dirty> Dirty and $<clean> Clean Money'; dirty = 20000, clean = 20000}), action = function(self)
if GameState.district and Resources then
ActiveCheats[self.id] = true
Resources:Change('dirty_money', 20000)
Resources:Change('clean_money', 20000)
end
end
}, {id = 'chsecretstash', display_name = T({6887, 'Secret Stash'}), description = T({6888, 'Adds <liquor> Liquor, <beer> Beer and <firearms> Firearms'; liquor = 50, beer = 50, firearms = 50}), action = function(self)
if GameState.district and Resources then
ActiveCheats[self.id] = true
Resources:Change('liquor', 50)
Resources:Change('beer', 50)
Resources:Change('firearms', 50)
Resources:Change('storage', 150)
end
end
}, {id = 'chdrycity', display_name = T({6981, 'Dry City'}), description = T({6982, 'Wins the current district'}), action = function(self)
if not Platform.developer then
return
end
if GameState.district then
CreateRealTimeThread(function()
SA_Win.Exec(false, false, false, false)
end
)
end
end
}; input = ', max_len = 30, min_len = 20}
for level = 1, 12 do
do
if level > 10 or not '0' .. tostring(level) then
local num = tostring(level)
end
local cheat_level = {id = 'chding' .. num, display_name = T({1213, 'Level up to <num>'; num = tonumber(num)}), description = T({1214, 'Levels up to <num>'; num = tonumber(num)}), action = function(self)
if GameState.district and SessionStorage then
local gang = SessionStorage.Gang
end
if gang and gang.Level < l_0_3 then
SetGangLevel(l_0_3)
end
end
}
table.insert(CheatCodes, cheat_level)
end
end
table.sort(CheatCodes, function(a, b)
return #b.id < #a.id
end
)
AreAnyCheatsUsed = function()
return not not next(ActiveCheats)
end
AreCheatsAvailable = function()
if Platform.developer then
return true
end
if Platform.demo then
return false
end
if Platform.xbox then
return false
end
end
ActivateCheat = function(cheatid)
if not AreCheatsAvailable() then
print('Cheat nopped:', cheatid)
return
end
local idx = table.find(CheatCodes, 'id', cheatid)
Msg('CheatActivated', CheatCodes[idx])
CheatCodes[idx]:action()
end
if FirstLoad then
_CheatWinCombat = false
end
Credits: Csimbi,DarkIceCore, SeriousrAVER
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How to use this cheat table?
Gangsters 2 Pc Game Cheats
Buy Gangsters 2 Game
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1